SIL LSDev Linux Development

Language software for Linux and Mac OS X

Why Firebird? Why not a Different RDBMS?

David asked, “I’m curious to know why Firebird has been chosen as a database engine [for FieldWorks] out of the many other RDBMSs out there, such as MySQL.”

I get this question from time to time, especially when I go to our Computer Technical Conference (CTC), which comes around every two years.  It is a fair question, and since CTC is just a month away, I’m taking the opportunity to remember why we did what we did. I had to ask the people that made the decision, because I had a hard time remembering. It’s been a few years.

FieldWorks started out as a Smalltalk project. When the Smalltalk vendor went under (as I have heard), someone mapped the object data to SQL Server. This was SQL Server 7.0, I think, back before the turn of the century. (Literally.) We have since upgraded to SQL Server 2000, then 2005. (We don’t have any plans currently to move to 2008.) The application code was ported to C++, then newer code was done in C#. You’ve seen various entries from Mark and others about porting that.

I have made at least two studies over the years about which RDBMS to port to. I’m not sure MySQL even existed during the first study, but I know it wasn’t mature enough to do what we wanted at the second study. By the time MySQL had matured–how much may still be a matter for debate–we had already had work underway porting to Firebird.

At one time I had recommended we go with PostgreSQL, and we did head in that direction for a while. However, PostgreSQL needed Cygwin at the time, and Firebird already had a native Windows implementation. Also in Firebird’s favor was the fact that it could be embedded into the application, and this has always had a strong pull for some on the team. Also, it was thought that it would be easier to port the SQL that SQL Server uses to Firebird than it would be to port it to PostgreSQL. Finally, we had a volunteer who knew Firebird and was able to give a significant amount of time. We are in fact indebted to him for laying the foundation of the database port to Firebird.

So the team dropped PostrgeSQL in favor of Firebird.

We have looked at object-oriented datababses as well. None were open source during most of time we made our decisions. We have looked db4objects, but have decided to continue with Firebird for now. Perhaps the biggest reason is that the jump to another SQL RDBMS has already shown to be difficult. Jumping to an object-oriented database would be compound the difficulty.

We have tens of thousands of lines of SQL code for FieldWorks now. Most of it is now ported to Firebird. We still need to put it through unit tests and regression testing.

Status of WorldPad on Linux

Our team’s main focus has been to port the SIL FieldWorks suite of translation and linguistic programs from Windows to Linux.

We’ve ported the core C++ parts which are the foundation of all the FieldWorks applications. A big part of the remaining work is in C# to get Translation Editor and Language Explorer to build and run in Linux.

But tackling Translation Editor would be quite a big step and open up a lot of difficulties all at once. So first we’re working to port WorldPad. Although WorldPad won’t be as widely used as Translation Editor, our work on WorldPad is a stepping stone on the way to completing the Translation Editor because many pieces of WorldPad are shared by Translation Editor. And completing the Translation Editor will be easier if we first work on WorldPad.

Because WorldPad is older than Translation Editor, we’ve first changed some of the underlying technology to put us in a better position to transfer our work to Translation Editor. WorldPad in Windows is a C++ application wrapping views, a library in the FieldWorks code that allows fast display and editing of writing systems with complex scripts and other unique features required by minority language writing systems.

We’re writing another WorldPad, WorldPadGTK, using C# and embedded the view in a GTK window. WorldPad in Linux will be a C# GTK application wrapping views.
WorldPadGTK Screenshot 20080829

Updated code repository to latest from Dallas

As much of our porting work has been dealing with Windowsisms in the lower levels of the FieldWorks code, which wasn’t expected to change a lot in the Dallas VCS, the code in our local VCS had grown quite out of date. Two and a half years out of date!

Since we’re now using areas of the code that have had a lot of changes during that time, there was an increasing need to update our local VCS to reflect the latest from Dallas.

First I migrated our VCS from CVS to SVN - a welcome change. (I can rename directories now!)

Then we merged in the new code from Dallas, resolved the conflicting files (only 93), and made things still compile in Linux.

After having approached this with apprehension, I was thankful that it was easier than I had anticipated and only took two and a half weeks.

And now we’re up to date!

A long-awaited breakthrough

Our porting work depends on having a link from C# to C++ using COM. This is a fundamental requirement, and without it we cannot proceed. Although we’ve had this working in small test programs for a long time, it would crash badly when we tried it with our application (WorldPad, part of FieldWorks). We were fairly sure it was something we were doing wrong, but could never pin it down. Well, now Tom and Brent have found the solution!

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libcom 0.4.0 released

The libcom COM Support Library version 0.4.0 has been released. This is the first release of libcom. libcom is licensed under the LGPL.

libcom implements a subset of Microsoft COM (Component Object Model) and supports both C++ and C# (via Mono) COM clients and servers on Linux. libcom is similar to ole32.dll in Windows.

libcom can be downloaded from http://linux.lsdev.sil.org/wiki/index.php/Downloads.

Update: libcom now has its own web page at http://linux.lsdev.sil.org/wiki/index.php/Libcom.

C++ accessing C# COM objects through CCW in Mono on Linux

Recently we had a couple developers from other offices join us for LSDev Linux Brainstorming Week to learn from one another, talk about technology choices, and do some pair programming.

Recognizing that parts of our C++ code need to be able to access and work with C# objects through COM (Component Object Model), Eberhard and I set out to test this in Mono on Linux.

We were successful in making a C# application create a regular C# object and a C++ object (via libcom and RCW), pass the C# object to the C++ object, have the C++ object modify the C# object from native code, and then back in C# code observe that our C# object was indeed manipulated successfully from C++.

This capability to call back and forth between C# and C++ using COM is very important for porting several SIL programs to Linux, and we were concerned about whether it would even be possible with Mono. We found out several months ago that C# calling into C++ using libcom and Mono RCWs worked, and I was pleased to find that going the other direction, C++ calling C#, elegantly Just Works.

This new test works thanks to Jonathan Chambers’s implementation of COM Callable Wrappers (CCWs) in Mono, which was announced here.

Eberhard and I largely reused existing libcom test code and just made some additions. The steps to perform this test and an explanation of what is happening can be found on our wiki here.

GTK# on Windows

Our GUI development on Linux is done with GTK2+, and in the case of Mono, GTK#.

On a GTK based Linux system using Mono, this setup ‘just works’. It takes a little bit more setting up on Windows, but with a small amount of effort, it is possible to take compiled programs straight from Linux and run them on Windows with Microsoft .NET (It is also possible to use Mono on Windows).

This is the procedure I used to use GTK# on Windows:

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COM in Linux

The core of SIL FieldWorks was written in C++. New development in FieldWorks is done in C#, and ties into the C++ core through COM.

After much looking all over the Internet in January 2005, I basically concluded that not only does no one use COM in Linux, but no one wanted to (outside of big enterprise application ports to UNIX).

When both porting FieldWorks to Linux and making it cross-platform, we lose access to Microsoft’s COM implementation in Windows. We were originally going to use SWIG to generate C# wrappers around the C++ core libraries. All C++ methods would then be P/Invoked, and COM would be bypassed.

Then I found that Jonathan Chambers had put a lot of good work into Mono’s COM support. I was able to have a C# COM client access a C++ COM server in Windows using Mono.

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The look and feel of cross-platform user interfaces

Someone just asked me,

What’s the best way to do a cross-platform product that has the native XXX look and feel?

It depends on exactly what you mean by native look and feel. There are several GUI toolkits that produce the right pixels, so that in a screen shot it would look just like an XXX application, but which still don’t produce an application that feels right. For example, on Mac, if you select a range of text and then press right-arrow, what happens? The insertion point should move to the right boundary of the previous selection. However, on Windows, it typically moves one character beyond that point. I find this inconsistency very frustrating in several of the cross-platform apps that I use regularly.

Also, applications may have the right pixels for all the individual controls, but the overall layout of their UI doesn’t feel comfortable for an XXX user. The classic example is the relative ordering of OK and Cancel buttons in dialogs. Most toolkits now take care of this transparently, but there are other things, such as the extent to which toolbars are used, that can be uncomfortable for users. For example, Mac applications typically use toolbars very sparingly, and Windows apps use them extensively.

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